/*  -*-c++-*-
 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGANIMATION_ACTION_STRIPANIMATION_H
#define OSGANIMATION_ACTION_STRIPANIMATION_H

#include <osgAnimation/Action>
#include <osgAnimation/Export>
#include <osgAnimation/FrameAction>
#include <osgAnimation/ActionBlendIn>
#include <osgAnimation/ActionBlendOut>
#include <osgAnimation/ActionAnimation>

namespace osgAnimation
{

    // encapsulate animation with blend in blend out for classic usage
    class OSGANIMATION_EXPORT ActionStripAnimation : public Action
    {
    public:
        META_Action(osgAnimation, ActionStripAnimation);
        ActionStripAnimation() {}
        ActionStripAnimation(const ActionStripAnimation& a, const osg::CopyOp& c);
        ActionStripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0  );
        ActionAnimation* getAnimation();
        ActionBlendIn* getBlendIn();
        ActionBlendOut* getBlendOut();
        const ActionAnimation* getAnimation() const;
        const ActionBlendIn* getBlendIn() const;
        const ActionBlendOut* getBlendOut() const;
        unsigned int getBlendOutStartFrame() const;

        unsigned int getLoop() const;
        void setLoop(unsigned int loop);
        void traverse(ActionVisitor& visitor);

    protected:
        typedef std::pair<unsigned int, osg::ref_ptr<ActionBlendOut> > FrameBlendOut;
        osg::ref_ptr<ActionBlendIn> _blendIn;
        FrameBlendOut _blendOut;
        osg::ref_ptr<ActionAnimation> _animation;
    };

}

#endif
