/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_ENABLEI
#define OSG_ENABLEI 1

#include <osg/GL>
#include <osg/StateAttribute>

namespace osg {

class OSG_EXPORT Capability : public osg::StateAttribute
{
    public :

        Capability();

        Capability(GLenum capability):
            _capability(capability) {}

        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        Capability(const Capability& cap,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            StateAttribute(cap, copyop),
            _capability(cap._capability) {}

        META_Object(osg, Capability);

        /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
        virtual int compare(const StateAttribute& sa) const
        {
            // Check for equal types, then create the rhs variable
            // used by the COMPARE_StateAttribute_Parameter macros below.
            COMPARE_StateAttribute_Types(Capability,sa)

            COMPARE_StateAttribute_Parameter(_capability);

            return 0;
        }

        /** Return the Type identifier of the attribute's class type.*/
        virtual Type getType() const { return static_cast<Type>(CAPABILITY+_capability); }

        void setCapability(GLenum capability) { _capability = capability; }

        GLenum getCapability() const { return _capability; }

    protected:

        virtual ~Capability();

        GLenum          _capability;

};

/** Encapsulates glEnablei/glDisablei
*/
class OSG_EXPORT Capabilityi : public osg::Capability
{
    public :

        Capabilityi();

        Capabilityi(GLenum capability, unsigned int buf):
            Capability(capability),
            _index(buf) {}

        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        Capabilityi(const Capabilityi& cap,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Capability(cap,copyop),
            _index(cap._index) {}

        META_Object(osg, Capabilityi);

        /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
        virtual int compare(const StateAttribute& sa) const
        {
            // Check for equal types, then create the rhs variable
            // used by the COMPARE_StateAttribute_Parameter macros below.
            COMPARE_StateAttribute_Types(Capabilityi,sa)

            COMPARE_StateAttribute_Parameter(_index);
            COMPARE_StateAttribute_Parameter(_capability);

            return 0;
        }

        /** Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.*/
        virtual unsigned int getMember() const { return _index; }

        /** Set the renderbuffer index of the Enablei. */
        void setIndex(unsigned int buf) { _index = buf; }

        /** Get the renderbuffer index of the Enablei. */
        unsigned int getIndex() const { return _index; }

protected:

        virtual ~Capabilityi();

        unsigned int    _index;

};

class OSG_EXPORT Enablei : public Capabilityi
{
    public :

        Enablei() {}

        Enablei(unsigned int buf, GLenum capability):
            Capabilityi(buf, capability) {}

        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        Enablei(const Enablei& ei,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Capabilityi(ei,copyop) {}

        META_Object(osg, Enablei);

        virtual void apply(State&) const;

protected:

        virtual ~Enablei() {}
};


class OSG_EXPORT Disablei : public Capabilityi
{
    public :

        Disablei() {}

        Disablei(unsigned int buf, GLenum capability):
            Capabilityi(buf, capability) {}

        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        Disablei(const Disablei& ei,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Capabilityi(ei,copyop) {}

        META_Object(osg, Disablei);

        virtual void apply(State&) const;

    protected:

        virtual ~Disablei() {}
};

}

#endif
